Derek
Torsani
multi-disciplinary designer • multi-instrumentalist • multi-media artist
1989
Baltimore
As a child, art was always the way I expressed myself, drawing Dragon Ball Z characters on the backs of napkins. At fifteen, I knew I wanted to be a designer. My uncle, a graphic designer for the International Monetary Fund in Washington, DC, had just passed away. His legacy drew me to the practice of design, and the allure of communicating in a language all its own.
By 2008, I wanted to make art for bands like my own, and I entered the graphic design program at the Maryland Institute College of Art. In just over three years of experimenting in various digital mediums, I graduated with a new dream to animate title sequences for films.
After years working professionally in motion, graphic, and web design, I found my way into digital product design, doing my part to make software feel more tangible and tactile. The more time I spent working alongside engineers, the more I began speaking their language, and I gravitated toward building the systems that helped us work better together.
All the while, I still get to design the art which accompanies my music.
Wikimedia Foundation
visual design, systems, accessibility, data visualization, design leadership
2023–x
Plaid
systems, accessibility, data visualization
2022–2023
Gusto
systems, accessibility
2020–2022
Oracle Data Cloud
product design, systems, data visualization
2018–2020
Alarm.com
product design, systems
2018–2018
SamCart
product design, systems, design leadership
2015–2017
Brllnt
web design, identity, design leadership
2015–2015
Unique Vacations
graphic design, animation, filmmaking
2014–2015
522 Productions
animation, filmmaking
2011–2013
1
Interfaces for
Human Knowledge
2026–x
Wikimedia Foundation
A visual
design language for the world
of Wikipedia.
It only took two years after joining the Wikimedia Foundation as the Lead Visual Designer on product and design systems to start making moves in regards to visual design. Good things take time — especially when there is ample context, historical decision making and thinking, and preparation to do.
As of 2026, Wikipedia and its sister projects have a new visual design language honoring the origins of the projects and the internet, shaping a new aesthetic and experience. The language does so across multiple design systems through graphic elements such as a hand drawn icon library, a color palette optimized for change, interactions that feel tactile and approachable, and guidelines composed for both humans and agents.
"Built in public, shaped over time, Wikimedia is human. Alive with change, present, layered, living. In motion and in progress. Our design language reflects this.
The visual design language described here is an evolution, not a departure. It grows from what has already been defined and decided, and respects the work that got Wikimedia here. But it also acknowledges that the work is never finished. This language will change as Wikimedia changes — as new environments emerge, as understanding deepens, and as the community that builds and uses these interfaces continues to shape what they become."
Quote from:
Interfaces for Human Knowledge
The sixth organizational design system I've helped build and maintain. The first open-source one operating under a federated governance model. They do exist!
DOCUMENTATION
Tailored guidance for quick and easy comprehension
LEADERSHIP
Stewarding a federated design system across staff and volunteers
TOKENS
Introduced dark mode to Wikipedia
COLOR
Expanded the color palette to over 100 values with WCAG 2 Level AA contrast accessibility standards built in
TYPOGRAPHY
Built a type scale that pivots on an interchangeable base font-size
ICONOGRAPHY
Created a custom ~300 icon set
DATA VISUALIZATION
Curated color patterns and custom symbols supporting accessible data visualization
Live automatic translation between the audible and visible spectrums.
What began as a way to visualize music became
an experiment used by musicians, artists, professors
and others from
all
over
the world.
_engineered by Kevin Groat
2025
Children's book
& album.
Sprout is a young sapling searching for a sense of belonging in a lively, vibrant forest. Despite the beauty around them, Sprout feels isolated. Guided by their guardian, Sprout meets a community of trees and discovers the importance of celebrating one’s own individuality.
A Tree Like Me is a world much like our own. A world where we doubt our belonging, where we’re unsure what it means to be ourselves, but where we find strength and acceptance in community.
Dreams turned into ideas turned to poems — the genesis of A Tree Like Me. Made for the child our own as much as the child in me.
The debut,
ambient
long play.
Plant them and they shall grow (listen)
"...Seeds is a practice in repetition, akin to the work of Steve Reich and Brian Eno. Each track follows the same key but with slight variations and changes in vocals. The album’s meditative qualities can pass you by if you don’t pay attention and, paradoxically, that’s the beauty of it."
Quote from:
Luke Davis for Sampleface
_sung by Francese Brooks,
guitar by Matthew Bebout
9 solo artists
10 minutes each
5 June 2026
Curating a concert with 9 different artists on the floor with the audience encircling in a half moon shape was a bit like an Abbott and Costello skit.
Who plays first?
And second?
It was 8pm. The room dimly lit with the days fading light peeking in the old church stained glass windows. We opened with acoustic guitar, followed by ambient synthesizer with the sounds of nature. As the sun set, an electric guitarist played free pulse, mimicking the meditative rhythms of the days end. Next, the electronics continued with an experimental synthesist bringing the noise. After that, the mood shifted back to electric guitar but into a new path accompanied by folk vocals. We're a little over half way through. A poet takes the floor and recites a contemplative piece nurturing a theme of the natural world. Back to electric guitar, a mantra. This time more rhythmic, bringing programmed drums and structure in a way we haven't heard yet. The penultimate player performed an airy saxophone, blowing out any air left in the room. And last, was me, playing classical guitar, bringing us back to the origins of the evening with an acoustic, raw performance from Fruit & Labor.
A collection
of musical releases.
(in reverse chronological order)
9
Miscellaneous
Micro-Animations
Various
animated musings.